
Hollyhock Rest
A warm brick chapel, meadow lawns and the quick opening restoration journey.
A handmade country
The country changes material, weather, layout, work and voice—not just colour. The first eight permanent grounds form the free journey; two later grounds preview a future chapter, and four seasonal grounds return freely each year.
Start at Hollyhock Rest
Permanent grounds
Eight complete grounds can be restored in the free journey. Alderwake and Starling are honest previews of the later Twilight Paths chapter—not missing launch content.

A warm brick chapel, meadow lawns and the quick opening restoration journey.

Salt-worn stone, coastal grass and twice the coins hidden in swept patches.

A cool, symmetrical cloister whose sheltered offerings last longer.

Silver mist, reed paths and extra friendly ghosts rising from the mere.

Folded chalk hills, foxglove banks and slow bumblebees at mauve dusk.

Blue slopes, pale stone stairs and a precise hilltop layout beneath circling larks.

Woodland clearings, berry-dark paths and carved wrens marking the safe turns.

Reed islands, silvered pools and a crescent footbridge over black water.

A ring of alder trunks, moss terraces and green-gold light on a clear spring.

Long valley grass and lavender evening beneath a turning flock.
Returning free grounds
Seasonal progress rests safely when a ground sleeps and is waiting when it returns. There is no pass, deadline purchase or lost work.
SpringPearl rain on an old bud-shaped glasshouse.
SummerButtercups, a reflecting pool and long light.
AutumnCopper leaves, apples and an old cider press.
WinterBlue bells and snow-soft terraces.
Your first ground
Begin the free permanent journey on iPhone and iPad.