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  <title>Dearly field notes</title>
  <subtitle>First-party guides and seasonal news from the gentle cemetery-keeping game.</subtitle>
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  <updated>2026-08-30T00:00:00+02:00</updated>
  <author><name>Birol Aksu</name></author>
  <entry><title>Hallowtide 2026: five gentle nights</title><link href="https://playdearly.com/hallowtide" /><id>https://playdearly.com/hallowtide</id><updated>2026-08-30T00:00:00+02:00</updated><summary>Ten lantern-lit nights, any five needed, and one permanent keepsake.</summary></entry>
  <entry><title>How Dearly plays</title><link href="https://playdearly.com/gameplay" /><id>https://playdearly.com/gameplay</id><updated>2026-08-30T00:00:00+02:00</updated><summary>The restoration, remembrance, tending and return loop.</summary></entry>
  <entry><title>Dearly's fourteen grounds</title><link href="https://playdearly.com/grounds" /><id>https://playdearly.com/grounds</id><updated>2026-08-30T00:00:00+02:00</updated><summary>A guide to every permanent, later and returning seasonal place.</summary></entry>
  <entry><title>Gentle by design</title><link href="https://playdearly.com/gentle-by-design" /><id>https://playdearly.com/gentle-by-design</id><updated>2026-08-30T00:00:00+02:00</updated><summary>Why Dearly has no advertising, streak pressure or failure spiral.</summary></entry>
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